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Strangely enough, the logos of all of the scrapped stations are actually used as clothing designs, even though their graphics are different. Sizzurp 101.69 and 108.0 WMD KBOOM FM were likely going to make a return, but RFS 87.6 (which was originally cut from Saints Row) was completely scrapped. There exist three unused radio station icons for the pause menu, with two of them featured in the previous game. They don't have any unused data for it in the final game.
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There are three different unused unlock screens which have three different Gang Styles - Cowboys, College Team, and Crossdressers.
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In the background, an early version of the Amberbrook museum can be spotted, without some of the ruins present.
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It's docked at an early version of Centennial Beach, which almost looks exactly like the location in the final game, except with a different-looking boat dock and a simpler tile texture for the yacht dock. The second one is what seems to resemble the yacht seen in the mission Salting The Earth.Again. In the final game, it is the El Hoyo Motel and no such interior exists for it. The first is the Barrio Hacienda Crib, which where Los Carnales Snatch activity originally took place in the previous game, complete with an interior that is only seen in a cutscene. Both of them interestingly have the HUD design and some of the graphical style from the previous game, which was taken from very early in development. The strange part is that it seems that capping the FPS from something like NVidia Inspector and not in-game still adds similar input lag to Vsync, not sure if that's only for that app or is the same for others like MSI Riva Tunner.There are two unused savefile images for scrapped Cribs. And that VSync activated at the maximum refresh rate still adds a bit of input lag.įrom my tests in games, tearing is basically unnoticeable if you go 144+ FPS (for instance in Overwatch I don't use an FPS limit and I go above it by a bit), but if you want to be sure and if you see tearing above that FPS you can limit the FPS to be a bit under the maximum refresh rate (let's say 142 FPS in this case) - why under? Just to be sure GSync is still used in that range. If VSync is on like it says in there from the driver, it only activates after you go over the screen refresh rate, below refresh rate (let's say 144 Hz) GSync activates and basically adds no input lag in that range, but removes the tearing.
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